Hi, I’m Andrea Clauser.

UX/UI Designer: user research, interface design and visual systems

I create clear, usable products by combining user research, strategic thinking and visual clarity. My background spans web, communication and storytelling.

Today, I use that experience to turn complex contexts into interfaces and flows that are easier to understand, navigate and use.

Andrea's Illustration

Hi, I’m Andrea Clauser.

UX/UI Designer: user research, interface design and visual systems

I create clear, usable products by combining user research, strategic thinking and visual clarity. My background spans web, communication and storytelling.

Today, I use that experience to turn complex contexts into interfaces and flows that are easier to understand, navigate and use.

Andrea's Illustration

Hi, I’m Andrea Clauser.

Andrea's Illustration

UX/UI Designer: user research, interface design and visual systems

I create clear, usable products by combining user research, strategic thinking and visual clarity. My background spans web, communication and storytelling.

Today, I use that experience to turn complex contexts into interfaces and flows that are easier to understand, navigate and use.

MY CASE STUDIES

Three UX/UI case studies exploring how digital products can bring structure to complex, real-world activities.

Scenity home mockup

SCENITY

A film-preparation platform focused on scene readiness.

It helps production teams connect creative intent, scouting evidence and technical constraints before approving a location for a specific scene.

VIEW CASE STUDY

SCENITY

A film-preparation platform focused on scene readiness.

It helps production teams connect creative intent, scouting evidence and technical constraints before approving a location for a specific scene.

VIEW CASE STUDY

KICK FUN

A mobile-first experience for a football community.

It turns a fragmented, organizer-dependent process into a clearer system for joining matches, paying, following rules and staying involved over time.

VIEW CASE STUDY

SCENITY

A film-preparation platform focused on scene readiness.

It helps production teams connect creative intent, scouting evidence and technical constraints before approving a location for a specific scene.

VIEW CASE STUDY

KICK FUN

A mobile-first experience for a football community.

It turns a fragmented, organizer-dependent process into a clearer system for joining matches, paying, following rules and staying involved over time.

VIEW CASE STUDY
Scenity home mockup

SCENITY

A film-preparation platform focused on scene readiness.

It helps production teams connect creative intent, scouting evidence and technical constraints before approving a location for a specific scene.

VIEW CASE STUDY
Kick fun home mockup

KICK FUN

A mobile-first experience for a football community.

It turns a fragmented, organizer-dependent process into a clearer system for joining matches, paying, following rules and staying involved over time.

VIEW CASE STUDY

SOUND MATES

A desktop platform for amateur musicians.

It helps people form bands with greater alignment by making taste, goals, commitment and rehearsal habits easier to compare before collaboration begins.

VIEW CASE STUDY

SOUND MATES

A desktop platform for amateur musicians.

It helps people form bands with greater alignment by making taste, goals, commitment and rehearsal habits easier to compare before collaboration begins.

VIEW CASE STUDY
Sound Mates home mockup

SOUND MATES

A desktop platform for amateur musicians.

It helps people form bands with greater alignment by making taste, goals, commitment and rehearsal habits easier to compare before collaboration begins.

VIEW CASE STUDY

ABOUT ME

In my UX/UI work, I focus on making the connection between people’s needs, information, products and decisions clearer. My profile sits at the intersection of technology and storytelling, with the user at the center.

I developed this direction through courses from the Interaction Design Foundation in User Research, UI Design Patterns and Design Thinking, alongside the study of Nielsen Norman Group’s research and usability guidelines, and IDEO’s human-centered design approach…

My professional background combines graphic design, web design and digital communication. I have designed interfaces, applications, visual content and digital assets for clients in international contexts. This experience gave me a strong foundation in typography, color theory, composition, visual hierarchy, layout, graphic systems and visual identity consistency.

My degree in Computer Science and Digital Communication helped me think in terms of systems, requirements, flows and user needs. My experience in business analysis and software development strengthened my ability to collaborate with technical roles, understand implementation constraints and translate operational needs into clearer solutions.

Working in film and television production taught me how to shape experiences through sequence, rhythm, attention, emotion and the relationship between people, space and action. This background connects naturally with UX: designing also means understanding what a person sees, what they understand, what they feel and what action they can take in a specific context.

My experience in teaching and social work made me more attentive to empathy, listening and real problems of comprehension, communication and access to information. Working with people with very different needs helped me observe difficulties more carefully, simplify complex content and adapt communication to the context.

Today, I bring these cross-disciplinary experiences into UX/UI design: user research, synthesis, interface design, prototyping and visual clarity as parts of the same process.

MY SKILLS

tools

Tools

  • Figma
  • FigJam
  • Miro
  • Sketch
  • Adobe Suite (Ps, Ai, Id, Pr, Ae, Xd)
  • CMS & E-commerce Experience
Research and sinthesys

Research & Synthesis

  • Journey Mapping
  • User Interviews
  • Persona Development
  • Affinity Mapping
  • Problem Framing
  • Service Blueprinting
UX-UI Structure

UX/UI Structure

  • User Flows
  • Wireframing
  • High-Fidelity Prototyping
  • Accessibility Awareness
  • Component-Based Design
  • UX Writing
Team work

Team work

  • Cross-Functional Collaboration
  • Stakeholder Communication
  • Developer Handoff
  • Technical Feasibility Awareness
  • Front-End Awareness
  • Data-Informed Design
tools

Tools

  • Figma
  • FigJam
  • Miro
  • Sketch
  • Adobe Suite (Ps, Ai, Id, Pr, Ae, Xd)
  • CMS & E-commerce Experience
Research and sinthesys

Research & Synthesis

  • Journey Mapping
  • User Interviews
  • Persona Development
  • Affinity Mapping
  • Problem Framing
  • Service Blueprinting
UX-UI Structure

UX/UI Structure

  • User Flows
  • Wireframing
  • High-Fidelity Prototyping
  • Accessibility Awareness
  • Component-Based Design
  • UX Writing
Team work

Team work

  • Cross-Functional Collaboration
  • Stakeholder Communication
  • Developer Handoff
  • Technical Feasibility Awareness
  • Front-End Awareness
  • Data-Informed Design
tools

Tools

  • Figma
  • FigJam
  • Miro
  • Sketch
  • Adobe Suite (Ps, Ai, Id, Pr, Ae, Xd)
  • CMS & E-commerce Experience
Research and sinthesys

Research & Synthesis

  • Journey Mapping
  • User Interviews
  • Persona Development
  • Affinity Mapping
  • Problem Framing
  • Service Blueprinting
UX-UI Structure

UX/UI Structure

  • User Flows
  • Wireframing
  • High-Fidelity Prototyping
  • Accessibility Awareness
  • Component-Based Design
  • UX Writing
Team work

Team work

  • Cross-Functional Collaboration
  • Stakeholder Communication
  • Developer Handoff
  • Technical Feasibility Awareness
  • Front-End Awareness
  • Data-Informed Design

BEYOND DESIGN

Away from the screen, I spend a lot of time with drums, sport and travel.

Playing drums has trained my listening, coordination and sense of structure: every part matters, but only in relation to the whole. Sport keeps me connected to discipline, collaboration and group dynamics. Travel helps me observe how people, habits and cultures shape different ways of reading spaces, needs and behaviours.

These interests influence how I approach experience: with attention to timing, relationships, context and the way people move through a system.

Foto Andrea Clauser BN

BEYOND DESIGN

Away from the screen, I spend a lot of time with drums, sport and travel.

Playing drums has trained my listening, coordination and sense of structure: every part matters, but only in relation to the whole. Sport keeps me connected to discipline, collaboration and group dynamics. Travel helps me observe how people, habits and cultures shape different ways of reading spaces, needs and behaviours.

These interests influence how I approach experience: with attention to timing, relationships, context and the way people move through a system.

Foto Andrea Clauser BN

BEYOND DESIGN

Away from the screen, I spend a lot of time with drums, sport and travel.

Playing drums has trained my listening, coordination and sense of structure: every part matters, but only in relation to the whole. Sport keeps me connected to discipline, collaboration and group dynamics. Travel helps me observe how people, habits and cultures shape different ways of reading spaces, needs and behaviours.

These interests influence how I approach experience: with attention to timing, relationships, context and the way people move through a system.

Foto Andrea Clauser BN
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